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SimpleShardingStrategy

Simple strategy that just spawns shards in the current process
declare class SimpleShardingStrategy implements IShardingStrategy 
declare class SimpleShardingStrategy implements IShardingStrategy 

constructor(manager)

Constructs a new instance of the SimpleShardingStrategy class
NameTypeOptionalDescription
managerWebSocketManagerNoNone

connect()

:

Promise<void>

Initializes all the shards

destroy(options?)

:

Promise<void>

Destroys all the shards
NameTypeOptionalDescription
optionsOmit<WebSocketShardDestroyOptions, 'recover'>YesNone

send(shardId, payload)

:

Promise<void>

Sends a payload to a shard
NameTypeOptionalDescription
shardIdnumberNoNone
payloadGatewaySendPayloadNoNone

spawn(shardIds)

:

Promise<void>

Spawns all the shards
NameTypeOptionalDescription
shardIdsnumber[]NoNone